As a future engineer with a keen interest in the field of automotive technology, I had chosen to study an innovative aspect of electric cars for my research project TIPE: Inductive charging, a technology on the verge of commercialization. Below, I've provided the abstract and presentation of my research project.
The Game of Guess is my first project in the context of imperative programming. It involved developing a program in ADA that allows two players to play the guessing game. The human player can either choose a number for the computer to guess using binary search, or guess a number randomly chosen by the computer. In the first mode, the human player must indicate whether the computer's guesses are too low, too high, or correct, and if the computer detects cheating, the game is interrupted. In the second mode, the human player must propose numbers and the computer indicates whether the number to be guessed is higher or lower. After each game, the program offers the human player the option to continue playing or to quit the game.